World and Level Building
GAME 2003
Course description
Game worlds and game levels provide the structure and environment in which players can interact. Game designers create compelling backdrops and levels for worlds that engage and motivate players to progress through various stages of the game. In this course, students apply the principles of level design, including player interaction, and movement and game progression.
Credits
3
Course Hours
42
Prerequisites
Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.
For more information, please contact Continuing Education