Math and Physics for Game
MATH 1043
Course description
Mathematics is utilized by many aspects of game design, including 3D interactions, efficiencies and art rendering. Game physics is used to establish repeatable and predictable environments in which the user can immerse themselves. In this course, students apply common mathematical concepts and general concepts of physics to a game or simulation.
Credits
3
Course Hours
42
Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.
For more information, please contact Continuing Education