Game Texturing and Modelling

GAME 1006


Course description

Every game designed for 3D space requires assets that are specifically designed for that dimension. Game designers must have the foundational knowledge of working in 3D modelling software to produce game objects. In this course, students learn those skills with state-of-the-art modelling software and how to use optimizing tools and techniques for efficient gameplay.

Credits

3

Course Hours

42

Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.

For more information, please contact Continuing Education