Game Programming 3
COMP 1116
Course description
Game Programming 3 continues to build on the programming fundamentals of Game Programming 2. Students transition to the C++ programming language, in which foundational techniques in game programming continue to expand. Students interact with visual scripting in combination with C++, using a commercial game engine to create immersive and interesting worlds.
Credits
3
Course Hours
42
Prerequisites
Post Secondary level COMP 1115 Game Programming 1 Minimum Grade of 50Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.
For more information, please contact Continuing Education