Game Programming 3

COMP 1116


Course description

Game Programming 3 continues to build on the programming fundamentals of Game Programming 2. Students transition to the C++ programming language, in which foundational techniques in game programming continue to expand. Students interact with visual scripting in combination with C++, using a commercial game engine to create immersive and interesting worlds.

Credits

3

Course Hours

42

Prerequisites

Post Secondary level COMP 1115 Game Programming 1 Minimum Grade of 50

Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.

For more information, please contact Continuing Education