Game Design Portfolio 2

GAME 2005


Course description

Students in this course build on the concepts and knowledge introduced in Game Design Portfolio 1. Students work towards expanding their professional portfolios as they complete the development cycle for their game or simulation concept, including exploring potential revenue models and marketing strategies for their game launch.

Credits

3

Course Hours

42

Prerequisites

Post Secondary level GAME 2001 Game Design Portfolio 1 Minimum Grade of 50

Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.

For more information, please contact Continuing Education