Game Design Portfolio 1
GAME 2001
Course description
Creating a portfolio of work is an essential asset for a game designer. By providing tangible samples of work that can be reviewed by others, a portfolio presents an opportunity to showcase creative work and highlight the skills and talent of the individual. In this course, students start the creative portfolio process, polish work artifacts, and begin to produce a professional web presence.
Credits
3
Course Hours
42
Prerequisites
Post Secondary level GAME 2006 Game Publishing Minimum Grade of 50Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.
For more information, please contact Continuing Education